These products were used in the making of this game. All rights reserved by their companies.
The Following Products Helped Make The Game
Game Launcher Creator V3, from ByteBoxMedia help us create the launcher we use for patching and news.
Character Creator (CC) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, or any other 3D tools. CC connects industry-leading pipelines with one system for 3D character generation, animation rigging, asset management, look-dev rendering, and interactive design.
The Software used to develop
The Unity Engine is what we used to develop the game in. Unity is registered to Unity Technologies and all right are held by them.
Atavism uses Unity for the client-side tasks, which gives you huge benefits and lets you to use over 50 000 assets from the Unity Asset Store, to speed up your development. For example, if you are not an artist, you can get models and textures from the store to fill that gap easily, for example by using Nature Manufacture foliage, Vegetation Studio Pro for foliage placement, Procedural World packages to shape your world and procedurally generate it. While Unity and associated packages give you the ability to build your map quickly and without any hassle, Atavism lets you focus on defining content for your game like quests, items, players and mobs attributes, abilities, NPCs, resource nodes, interactive objects, and much more, while handling hard tasks like networking and synchronization. Atavism answers for these needs by using Unity as a client foundation. We are also providing many integrations with existing packages, so you could use them out of the box like Enviro which is day & night weather system included in Atavism, or integration with World Streamer, to handle bigger maps, just to name a few.

